| 1. | Decimation of triangle meshes based on half - edge structure 基于半边结构的点删除算法研究 |
| 2. | An optimization algorithm of triangle meshes is researched 研究了三角网格模型的特征修复方法。 |
| 3. | Research on local subdivision of triangle meshes in 3d terrain 三维地形显示中的三角网格局部细分算法研究 |
| 4. | An efficient rejection test for ray triangle mesh intersection 一种用于光线与三角形网格求交运算的有效剔除算法 |
| 5. | Uniform single and multi resolution representations of the triangle mesh 三角网格的统一单分辨率与多分辨率表示方法 |
| 6. | A method of n - sided region partitioning based on data segmentation for triangle mesh is researched 研究了三角网格模型的n边界区域生成方法。 |
| 7. | So our algorithm defines cost function is the mean distance of two triangle meshes 本文算法针对这一缺点采用三角形网格最近距离的平均值为评价函数。 |
| 8. | Presents an algorithm of triangle mesh generation of disperse data points based on dynamic circles 提出了一种基于动态圆的散乱数据点的三角网格生成算法。 |
| 9. | Secondly , the triangle meshing of contour loops that includes triangle plane filling between layers and section triangle plotting was accomplished 其次,边界轮廓环的三角网格化:层间三角面片填充和端面三角划分。 |
| 10. | Using these algorithms , the programs are efficient and the obtained graphics of triangle mesh are of good quality , which meet our requirements quite well 使用这些算法计算速度快,得到的三角形网格的图象质量高,完全可以满足我们的要求。 |